DEVICE 6

DEVICE 6 1.1

Follow the clues in this immersive, narrative-lead thriller game

Device 6 is the mysterious thriller from Simogo, winner of numerous awards as a captivating game in story-telling form that puts your puzzle-solving skills to the test.  View full description

PROS

  • Unique concept
  • Engrossing story
  • Amazing sound and graphics
  • Easy to follow along

CONS

  • Not all questions are answered in the end
  • Limited re-playability

Excellent
9

Device 6 is the mysterious thriller from Simogo, winner of numerous awards as a captivating game in story-telling form that puts your puzzle-solving skills to the test. 

Sleuth your way around the creepy castle

Device 6 starts with a face scan, assigning you a number as a participant in the game.

You scroll through each level in every direction, reading the text and passing clues that'll eventually help you unlock the doors at the end of each chapter. Some clues are important, while others are a mere distraction. At the same time, some are much more cryptic and harder to solve than others.

Each chapter in Device 6 takes place in a different location around the castle, taking you through rooms, down corridors, into gardens, and various other places around the mysterious island. Creepy and random objects ranging from photographs, to flowers, to tape recorders, to stuffed bears, function as clues, with buttons, sounds, and levers that serve to help you solve each puzzle and get yourself off the island. 

Throughout each chapter are cryptic explanations for Devices 1-5, while the end of each chapter requires you to answer questions that sometimes seem completely unrelated to the game. With only 6 chapters, the game can be finished relatively quickly, depending on your level of sleuthing skills.

Follow the text

Device 6 is really easy to play. Instead of an actual game world, you're taken through the game on a narrative path, following the text as you move through each chapter. It's sometimes tricky to figure out the clues, but thinking hard enough and trying different things will eventually get you there. Moving back within the chapter will help you solve the clues, but you can't go back to a different chapter, which is okay considering each chapter is played as a new puzzle with new clues. 

The text is written every which way, making you constantly switch the direction of your phone to maneuver through each chapter. 

Cryptic clues about each device, which appear to be a way to describe different parts of the brain interacting (although never really explained), sometimes makes it hard to distinguish whether the game is testing Anna, or trying to test you. 

Sounds that send chills up your spine

The graphics and sounds in Device 6 are impeccable, creating a really creepy atmosphere to the game.

The opening credits of the game are reminiscent of Catch Me If You Can, attesting to the cinematic-like narration of the game.

The sound moves with the character, adding a unique element and a more immersive experience to the game. You can hear the sounds as you read about them: walking across a bridge produces the sound of waves, entering the dining room surrounds you with the chatter of the guests, and knocking on the door will give you three loud taps.

The graphics are great too, with the text weaving every which way, taking you through the game as if it were leading you down a path. When Anna descends the stairs, so does the text. The various mechanisms, images, and locks that help solve the puzzle offer a lot of depth to Device 6.

A thrilling game for non-gamers

As a self-professed non-gamer, Device 6 left me completely engrossed in the story, wanting to know more about Anna's mystery. The creative production perfectly interwtines story-telling with gameplay to provide a unique mobile gaming experience. The biggest problem is that, like a good thriller, I didn't get all the answers I wanted at the end of the game.

A surreal thriller in which the written word is your map, as well as your narrator. DEVICE 6 plays with the conventions of games and literature, entwines story with geography and blends puzzle and novella, to draw players into an intriguing mystery of technology and neuroscience. Anna wakes up in a castle on a remote island, with little recollection of how she got there. All she remembers is an unusually unpleasant doll. Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through? Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.